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C && C++, cocos2dx, python && jython, 编程

使用python来创建cocos2dx工程

创建cocos2dx工程一般都是使用python脚本来创建,python的脚本的位置为:

【 。。\cocos2d-x-2.2.1\cocos2d-x-2.2.1\tools\project-creator  】

CONTENTS

python2.X:

D:\cocos2d-x-2.2.1\cocos2d-x-2.2.1\tools\project-creator>python create_project.py -project HelloMoto -package yeah.cstriker1407.raspi -language cpp

很简单,直接使用就可以了。

python3.x:

由于python2.x和python3.x不兼容,因此需要修改下脚本【 create_project.py 】。修改点不多,修改后的脚本内容为:

#!/usr/bin/python
# create_project.py
# Create cross-platform cocos2d-x project
# Copyright (c) 2012 cocos2d-x.org
# Author: WangZhe

# define global variables
context = {
"language"          : "undefined",
"src_project_name"  : "undefined",
"src_package_name"  : "undefined", 
"dst_project_name"  : "undeifned",
"dst_package_name"  : "undefined",
"src_project_path"  : "undefined",
"dst_project_path"  : "undefined",
"script_dir"        : "undefined",
}
platforms_list = []

# begin
import sys
import os, os.path
import json
import shutil

def dumpUsage():
    print("Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE")
    print("Options:")
    print("  -project   PROJECT_NAME          Project name, for example: MyGame")
    print("  -package   PACKAGE_NAME          Package name, for example: com.MyCompany.MyAwesomeGame")
    print("  -language  PROGRAMING_LANGUAGE   Major programing lanauge you want to used, should be [cpp | lua | javascript]")
    print("")
    print("Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame")
    print("Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript")
    print("")

def checkParams(context):
    # generate our internal params
    context["script_dir"] = os.getcwd() + "/"
    global platforms_list
    
    # invalid invoke, tell users how to input params
    if len(sys.argv) < 7:
        dumpUsage()
        sys.exit()
    
    # find our params
    for i in range(1, len(sys.argv)):
        if "-project" == sys.argv[i]:
            # read the next param as project_name
            context["dst_project_name"] = sys.argv[i+1]
            context["dst_project_path"] = os.getcwd() + "/../../projects/" + context["dst_project_name"]
        elif "-package" == sys.argv[i]:
            # read the next param as g_PackageName
            context["dst_package_name"] = sys.argv[i+1]
        elif "-language" == sys.argv[i]:
            # choose a scripting language
            context["language"] = sys.argv[i+1]
    
    # pinrt error log our required paramters are not ready
    raise_error = False
    if context["dst_project_name"] == "undefined":
        print("Invalid -project parameter")
        raise_error = True
    if context["dst_package_name"] == "undefined":
        print("Invalid -package parameter")
        raise_error = True
    if context["language"] == "undefined":
        print("Invalid -language parameter")
        raise_error = True
    if raise_error != False:
        sys.exit()
                                 
    # fill in src_project_name and src_package_name according to "language"
    if ("cpp" == context["language"]):
        context["src_project_name"] = "HelloCpp"
        context["src_package_name"] = "org.cocos2dx.hellocpp"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-cpp"
        platforms_list = ["ios",
                          "android",
                          "win32",
                          "winrt",
                          "wp8",
                          "mac",
                          "blackberry",
                          "linux",
                          "marmalade"]
    elif ("lua" == context["language"]):
        context["src_project_name"] = "HelloLua"
        context["src_package_name"] = "org.cocos2dx.hellolua"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-lua"
        platforms_list = ["ios",
                          "android",
                          "win32",
                          "blackberry",
                          "linux",
                          "marmalade"]
    elif ("javascript" == context["language"]):
        context["src_project_name"] = "HelloJavascript"
        context["src_package_name"] = "org.cocos2dx.hellojavascript"
        context["src_project_path"] = os.getcwd() + "/../../template/multi-platform-js"
        platforms_list = ["ios",
                          "android",
                          "win32"]
# end of checkParams(context) function

def replaceString(filepath, src_string, dst_string):
    content = ""
    f1 = open(filepath, "rb")
    for line in f1:
        line = line.decode(encoding = "utf8")
        if src_string in line:
            content += line.replace(src_string, dst_string)
        else:
            content += line
    f1.close()
    f2 = open(filepath, "wb")
    f2.write(content.encode(encoding = "utf8"))
    f2.close()
# end of replaceString

def processPlatformProjects(platform):
    # determine proj_path
    proj_path = context["dst_project_path"] + "/proj.%s/" % platform
    java_package_path = ""

    # read josn config file or the current platform
    f = open("%s.json" % platform)
    data = json.load(f)

    # rename package path, like "org.cocos2dx.hello" to "com.company.game". This is a special process for android
    if (platform == "android"):
        src_pkg = context["src_package_name"].split('.')
        dst_pkg = context["dst_package_name"].split('.')
        os.rename(proj_path + "src/" + src_pkg[0],
                  proj_path + "src/" + dst_pkg[0])
        os.rename(proj_path + "src/" + dst_pkg[0] + "/" + src_pkg[1],
                  proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1])
        os.rename(proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + src_pkg[2],
                  proj_path + "src/" + dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2])
        java_package_path = dst_pkg[0] + "/" + dst_pkg[1] + "/" + dst_pkg[2]

    # rename files and folders
    for i in range(0, len(data["rename"])):
        tmp = data["rename"][i].replace("PACKAGE_PATH", java_package_path)
        src = tmp.replace("PROJECT_NAME", context["src_project_name"])
        dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + src) == True):
            os.rename(proj_path + src, proj_path + dst)

    # remove useless files and folders
    for i in range(0, len(data["remove"])):
        dst = data["remove"][i].replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            shutil.rmtree(proj_path + dst)
    
    # rename package_name. This should be replaced at first. Don't change this sequence
    for i in range(0, len(data["replace_package_name"])):
        tmp = data["replace_package_name"][i].replace("PACKAGE_PATH", java_package_path)
        dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            replaceString(proj_path + dst, context["src_package_name"], context["dst_package_name"])
    
    # rename project_name
    for i in range(0, len(data["replace_project_name"])):
        tmp = data["replace_project_name"][i].replace("PACKAGE_PATH", java_package_path)
        dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
        if (os.path.exists(proj_path + dst) == True):
            replaceString(proj_path + dst, context["src_project_name"], context["dst_project_name"])
                  
    # done!
    print("proj.%s\t\t: Done!" % platform)
# end of processPlatformProjects



# -------------- main --------------
# dump argvs
# print sys.argv

# prepare valid "context" dictionary
checkParams(context)
# import pprint
# pprint.pprint(context)

# copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects/<project_name>/folder
if (os.path.exists(context["dst_project_path"]) == True):
    print("Error:" + context["dst_project_path"] + " folder is already existing")
    print("Please remove the old project or choose a new PROJECT_NAME in -project parameter")
    sys.exit()
else:
    shutil.copytree(context["src_project_path"], context["dst_project_path"], True)

# call process_proj from each platform's script folder          
for platform in platforms_list:
    processPlatformProjects(platform)
#    exec "import %s.handle_project_files" % (platform)
#    exec "%s.handle_project_files.handle_project_files(context)" % (platform)

print("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..", ""))
print("Have Fun!")

使用方法:

D:\cocos2d-x-2.2.1\cocos2d-x-2.2.1\tools\project-creator>python create_project.py -project HelloMoto -package yeah.cstriker1407.raspi -language cpp

 

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